Source control for artists with Unreal Engine 5 and Perforce P4
An friend has an Unreal Engine 5 project that he wants to scale up by adding more developers. He wanted to implement source control management (SCM) to solve the headaches of integration.
I did a quick dive into the topic, and found Perforce P4 (formerly Helix Core) to be more or less the standard for SCM. I set it up on my Mac alongside UE5 and tried it out.